Marc Ecko%27s Getting Up Pc

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Contents

1. General Information
2. KEYBOARD CONFIG
3. CONTROLLER 0 (inputstream 0) Updated: 6/14/04[/quote
4. Preconfigured files

Marc Ecko's Getting Up: Contents Under Pressure is a cool 3rd person, almost GTA kind of game. Expose the corrupted government as you tag and run over the city! The characters and storyline of Getting Up: Contents Under Pressure are said to be the culmination of over seven years of planning by title project lead Marc Ecko, whose 'Rhino' brand of urban attire helped propel him to the heights of the fashion world in the early '90s. %GettingUpInstallion% = the location of your game installed. The default is at 'C:Program Files (x86)AtariMarc Ecko's Getting Up - Contents Under Pressure'.

Marc Ecko’s Getting Up Contents Under Pressure – PC Getting Up builds a cohesive and entertaining world without sacrificing gameplay, resulting in a really great overall package.

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General Information

Introduction
Getting Up recognizes very few controllers automatically, if you have a controller that it won't get recognized by the game then this guide will aid you to add support for your controller in order to work with the game.

Marc ecko 27s getting up pc download

The file you need to edit is in this location:
%Getting_Up_Installation%enginebinds_pc.cfg

%Getting_Up_Installion% = the location of your game installed.
The default is at 'C:Program Files (x86)AtariMarc Ecko's Getting Up - Contents Under Pressure' .

The files contents are splitted into 3 sections:

1. Keyboard input binding
2. Controller input binding
3. Input description

1. Keyboard input binding
The first section begins at the start of the file with the comment lines:

Quote
# --------------------------------------------------
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KEYBOARD CONFIG

# --------------------------------------------------
You can change the input here if you want some better alternative for keyboard input, but it's probably unnecessary.

2. Controller input binding
The second section is splitted into many parts for each controller configuration. Each part is for each controller configuration.
You can change the mapping of the first one:

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CONTROLLER 0 (inputstream 0) Updated: 6/14/04[/quote

]
Each line is having something like this:

Quote
addbind 0 COMMAND_FORWARD CONTROLLER 0 AXIS_Y 0 1 #-- MOVEMENT -- LA

Explanation:
Quote
addbind: There is setbind and addbind, the 1st one sets the bind for first time and 2nd is used in binding the same command into multiple inputs. Because we use the inputstream 0 we have already set the binds for the first time at the keyboard binding section, so we use addbind to add the controller's input too.
0: Which inputstream to use, not sure what it actually affects, leave it unaltered.
COMMAND_FORWARD: Here goes which game's input to bind with the controller (COMMAND_FORWARD binds the player's forward input).
CONTROLLER: Here is what type of input it should receive, it can receive KEYBOARD, MOUSE, and CONTROLLER.
0: Which controller to bind, on this case the first one.
AXIS_Y: Which button to bind from the controller, on this case it's the Y Axis of the controller or the 'up-down' axis from the joystick.
0 1: When using axis to bind input you need to specify which is the range of the axis's is bound to the command.
#-- MOVEMENT -- LA: Anything following a # symbol is a comment, and it doesn't affect the configuration. You can edit it, remove it, it doesn't matter.

3. Input description
This section is optional. It describes which the controller's inputs are.

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Preconfigured files

Here are some ready to apply binds_pc.cfg files configured for the most known controllers.

Marc Ecko 27s Getting Up Pc Download

• - XBOX 360 Controller

Marc Ecko 27s Getting Up Pc Version

Who Is Marc Ecko, and why are his contents under pressure when he gets up? Is this some bizarre game about relieving some Finnish guy's morning wood? No, turns out our Marc is a famous New York urban fashion designer-cum-entrepreneur, and this is his first foray into videogame sponsorship. First award: worst game title of the year so far.

Set in a near-future, oppressive New York, Getting Up plays you as a humble ghetto graf artist. You've got to increase your rep (man) by scrawling designs in conspicuous places while avoiding the fascistic riot police and kicking the hell out of rival turf gangs.Already banned in Australia for glorifying vandalism, it's an odd mix of martial arts, platforming and GTA-style street roaming, and as something a little different is commendable. The whole thing is slicker than a leaking super tanker, with flashy cut-scenes and a top-drawer hip-hop soundtrack featuring Mobb Deep, Talib Kweli and Pharoahe Monch.

Marc Ecko%27s Getting Up Pc

However, seeing as the whole point is painting on walls, it's sad you don't get to draw your own designs - although New York covered with crude cocks and balls is not quite as dope as flashy street tags. Even worse, it's designed for console, so the mouse and keyboard controls are horrendous and the disparate gameplay elements don't add up to a whole hill of black-eyed beans.Or peas. So what about a game about relieving morning wood?